Wanna Play The Best PC Games Right Now Available In 2019 ?
On this list you’ll find the best PC games we’re playing right now—recent singleplayer hits, thriving esports, and a few modern classics that would improve any game library. We’ll continue to update this list as new games release, removing older favorites and replacing them with our latest obsessions. Rather than an ever-expanding list that reaches deep into the past, we’re shooting for a practical answer to the question: ‘What new PC game should I get?’
What To Play Right Now
- Apex Legends
- Teamfight Tactics
- Dota Underlords
- Amid Evil
- Sekiro: Shadows Die Twice
- Anno 1800
- Baba is You
- Heaven’s Vault
- Slay the Spire
- Yakuza Kiwami 2
- The Division 2
- Rainbow Six Siege
Auto Chess-style games are the latest craze, with both Valve and Riot quickly releasing their own versions: Dota Underlords on Valve’s end, and Teamfight Tactics in the League of Legends launcher. They’re both interesting, as is the original Auto Chess mod (a standalone version of which is on the way). Here’s a comparison of all three.
We’re still loving Mordhau’s hard-to-master medieval combat. Meanwhile, Apex Legends remains the best new battle royale game, an all around improvement on what’s come before, and it’s now entering its second season.
Looking for something a bit slower? Observation is a sci-fi thriller from the creators of Stories Untold, in which you play as a space station’s AI.
We’re also still playing Sekiro. It’s a slight departure from the Souls games, but still feels like a FromSoftware game: challenging and mysterious and strange in its own ways. Check out Tom’s Sekiro review for more on why we love it.
Amid Evil also scored high marks recently. If the idea of using planets as grenades and pinning demons to walls with spikes appeals to you, check it out.
More of our favorite recent (and ongoing) games can be found in the list above. Below, we dive a little deeper into the PC Gamer staff’s current favorites.
Competitive online games
Fortnite Battle Royale
Released: 2017 | Developer: Epic | Official site | Free-to-play |
What started as a sterile PUBG imitation has evolved into the Minecraft generation’s arena shooter. Fortnite’s building system rewards good aim and an eye for architecture equally, extending battle royale shootouts from green pastures to impromptu skyscrapers slapped together in a minute. With ridiculously frequent updates from Epic Games that introduce new weapons, traps, tools, and skins, Fortnite is easily worth the price of admission, and even then, worth the time it takes to master such an obtuse, irregular building system
Released: 2016/2018 | Developer: DICE
While Battlefield 1 diehards insist that it’s the superior game, we recommend both BF1 and BF5. On BF5’s side, EA has done away with paid seasons passes, and is releasing all new maps free, plus there’s a battle royale mode now. Meanwhile, though, Battlefield 1 is included with Origin Access (both Basic and Premium) and is pretty cheap otherwise, so if the World War 1 setting appeals to you, it’s a low-cost entry into the series.
Battlefield 5 opens with a solemn prologue in which you play as a series of doomed soldiers dying in increasingly horrible ways. Its intent, I presume, is to evoke the futility and horror of war. But it feels out of place in a game where you can wear a Union Jack gas mask, jump out of a plane in mid-air, land on your feet, then whack a Nazi over the head with a cricket bat.
Developer DICE can’t seem to decide if war is hell, or just cool as hell, which creates some wild tonal dissonance. The notoriously chaotic Battlefield is by no means an accurate approximation of a real, gruelling war, which makes a soldier’s agonised screams of “I wanna go home!” as he bleeds out just seem a bit tasteless. The Swedish studio needs to own the fact that its game is really just a fun, silly, knockabout shooter, because that what it does best.
‘Come get your armor, nerds!’ said RonBurgundy69. He placed a container on the ground and danced around it. I wish he could’ve seen my grin. It was the kind of small light-hearted gesture that kept an entire evening of Rainbow Six Siege from teetering off into a hapless string of simple mistakes, head-to-keyboard contact, and creative insult slinging. Because without teamwork, no matter how messy, Siege is just another deathmatch shooter, one where you can reinforce or smash walls. But with teamwork, Siege is a game where you can reinforce or smash walls and tiny, fleeting relationships—more dating sim than twitch test, and it’s this special social element, combined with an impressive amount of tactical depth, that makes Siege one of the best competitive shooters I’ve played. Rainbow Six Siege’s primary mode is five-on-five objective-based multiplayer, with each team either defending or attacking an objective. But you don’t just get thrown in and shoot one another willy-nilly. Every round opens with a planning phase, in which the defending team uses character abilities and resources (wall reinforcements, barbed wire, traps, explosives) to slow down, distract, or destroy the enemy team’s encroachment. During this phase, the attacking team sends in tiny remote control drones to sneakily survey the defense. Holding down a button marks the last spotted position of defending players, while other defensive structures are communicated over voice chat. While this is happening, each team is ideally coming up with a strategy.
PUBG is a bloodsport played beneath a pantheon of fickle gods. First, you fall out of heaven. When you hit the ground, you’re immediately praying that the Loot Lords put an SMG or double-barrelled shotgun in your hands. Survive this genesis and exodus, and you’ll redirect your prayers to the Goddess of Circles, whose force field decides who lives and dies. Later you’ll look up to The Crate God (Kratos), hoping for a long-barrelled gift from the sky. Other minor deities govern vehicle fuel levels, 8X scope propagation, and high-tier armor.
It’s a competitive game governed by semi-randomized systems that can feel capricious, but PUBG works in part because it throws conventional balance out the window. You’ve thrown yourself into a maelstrom of unfairness, an ever-shrinking RNG colosseum. You’re trying to be the last man standing among 100 competitors, and if you’re incredibly good, you’ll win 20 percent of the time. The normal way to die is suddenly, from an unknown direction.
Released: 2016 | Developer: Blizzard | Battle.net
Right now, I hate Junkrat. He’s a scrawny, impish explosives expert with a grenade lobbing Frag Launcher. His ultimate ability – a slow charging special attack that fills faster as you do damage and score kills – is a motorised, remote control tire bomb with a devastating area of effect. Put simply, he makes things blow up. Things like me and my team of disparate misfits, who, until Junkrat showed up, were seconds away from successfully defending the control point and winning the match.
That’s Overwatch, a multiplayer character-based shooter in which 12 players compete across two teams to fulfil whatever objective the map asks of them. I say character-based rather than class-based, and that’s an important distinction. Widowmaker and Hanzo are both snipers, but play completely differently. Mercy and Lucio are both healers, but one uses a staff that shoots healing energy, and the other, well, phat beats. Each character fits into a broader category, but is otherwise unique. Weapons, abilities, ultimates and even movement are all specific to that hero.
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